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Digital Underground
[ ]Copyright Issues
What? This face is yours? No, no I'm certain that's my name you're taking! Shoulda registered it first!



618on Aug 6, 2011, 8:35pm
by Andra Calandra
in Registration
[ ]The Legal Wranglings
Please sign here, sir. Questions, any questions? No? Good. Then we're all done here. Just remember to read before you agree to anything.



510on Jul 10, 2011, 9:14pm
by кitsu&Omega&Sigma
in Disk 003: Species List
[ ]Insider Trading
Here's all you need to know, nothing more nothing less, kid. It's worth reading is all we gotta say, and there's no way we're telling ya where we heard it.


33on May 30, 2011, 2:14am
by Hazard
in File #000: Plot
[ ]Citizenship
New here? Have your papers filled out yet? No? Well then, you better get them finished before I see you out in the streets again!



58on Jul 22, 2011, 3:23am
by gemmabray
in BRAY, GEMMA (WIP)
[ ]Staff
A C C E S S D E N I E D
951
Cold Storage
[ ]Scheming minds
Have a plot hole that needs filling? Maybe even just need a few plots? There's no better place than here to find what you're looking for. Actually, there is no other place.



1282on Jul 18, 2011, 10:45pm
by .: s n o w :.
in a divine man is a dead...
[ ]Papers and Pedigrees (4 sub-boards)
Accepted applications are looked over and moved here for ease of access.


3069on Jul 31, 2011, 9:44pm
by .: s n o w :.
in MABLE, AMY
[ ]Stalking is my Favorite Passion
Tell us a little about yourself, and of course, your lovely characters! Any odd tidbits or fanart of your character goes here. Please keep it to one thread per person.

13on Aug 4, 2011, 10:57am
by Dante Poe
in blood in the s n o w :.
[ ]Black Market (1 sub-board)
Have some spare change? Or even want to earn some cash? Here's the place! Though... I'd be careful of what I'm buying.


23on Jun 23, 2011, 9:55pm
by The Conductor
in The Stock
[ ]Dear Diary
Does your character keep a private journal? Well then, do share! Come here to spill all those delicious little secrets.



00
Government Outpost
[ ]Imperium Headquarters
A richly furnished building with all the luxuries of a million dollar mansion, this serves as both the Imperium's living quarters when they visit the outpost, and as the setting for their meetings. The building is surrounded by armed guards, under video surveillance, and is built over top a fully equipped bomb shelter.
00
[ ]Conference Rooms 1-7
Unlike the Imperium's meeting rooms, these conference rooms are much more modest and have less security measures in place. However, one must still have the proper identification to enter, and all those who try to gain entry by force will be shot. Important military decisions are often made here along with debates over funding, and it's every reporter's dream to be allowed inside.
11on Jul 2, 2011, 6:22pm
by Eron Valentine
in Deal Breaker (LIAM)
[ ]Bio Modification Labs 001-0033
An extremely high security building, the labs are surrounded by a high brick wall that's squeezed between two barbed wire fences. Armed guards and their trained dogs circle the grounds or stand watch from towers built at the four corners of the brick wall. Everyone that comes and goes is documented, even though half won't come out alive. All those who wish to enter or exit the building must go through a sterilization process to prevent contamination.
15on Aug 12, 2011, 3:47am
by Paul Kestrel
in Destruction gets his M...
[ ]Markus De'Point Academy (4 sub-boards)
The Academy is where all of the city's military personal report for training. Much like the labs, the Academy's walls resemble a prison, and due to the high amount of drafted shifters, the students are often treated like prisoners themselves. Everything that goes on here is highly scheduled, and everyone is required to wear ID cards over their uniforms. Any talk of desertion, or any words said against the government will be considered treason, and the student or faculty member will be escorted immediately to the nearby labs.


00
The City of Capitoline
[ ]District 0 (4 sub-boards)
Only the richest in the city reside in this district, and only if they're government employed. It's not an understatement to say that this particular district is isolated from the rest. It's separated from the other districts with the usual stone wall and guard post, but admission is much more strict. Special government IDs are needed to enter, or signed and notarized documents. At the very least, the guard station is made to appear less menacing and is surrounded by beautiful landscaping.
18on Aug 5, 2011, 7:18pm
by Jeremy McCloud
in Welcome Home (JEREMY)
[ ]District 1 (5 sub-boards)
District 1 is a quaint little place filled with small business that carter to the college or early schooling crowd. It's also home to the only school within the city limits, and because of this, all students reside within District 1 until they finish their education and are reassigned to a new place of living. The owners of the small cafes and bookstores are also confined to this district, though they are allowed to visit their relatives in other districts once a year.
26on Jun 19, 2011, 10:19am
by Juliet O'Malley
in when a tornado meets a...
[ ]District 2 (4 sub-boards)
Towering skyscrapers crowd up the sky of District 2 and peek up over the high dividing walls of the other districts. Business thrive here, with shipments and goods of all kinds up for sale. Trains bring in every imaginable item; including humans. The station, along with the numerous businesses, take up all available space. Distract 2 is the only distract that can be freely passed through. It also lacks any form of housing.
638on Aug 11, 2011, 5:07am
by Jeremy McCloud
in The Little Things {Jul...
[ ]District 3 (4 sub-boards)
District 3 is where the majority of the city's population lives. It's segregated between the rich and poor shifters, with a guarded gate to keep those who don't know their class out. The housing is largely similar in appearance, with each house being the same model, but a different color; unless the owner purchased a permit for building. The rich are the exception to this, and their mansions are often one of a kind. No workplaces are allowed in this district, and workers have special ID's that allow them to commute to their place of employment. Inspections also occur at random intervals, and those who keep a sloppy house will be fined until they met the city's standards.
641on Aug 9, 2011, 7:35am
by Juliet O'Malley
in ` survival - dante
[ ]District 4 (4 sub-boards)
An abandoned project of the city's government to add more housing, District 4 is a mess of caution tape and half finished structures. At this time, no one is permitted in or out of this district, but since there is only two guards assigned to this post, many manage to sneak past. The rumored entrance to the "Under City" is said to be found here, in the form of a partially collapsed subway. It's also said that poisonous gas leakage was the reason construction was halted, and one is advised to stay well away.
11on Jun 29, 2011, 10:43pm
by Dolly Bernard
in The Violet Hour (OPEN)
[ ]The City Walls (2 sub-boards)

Located at the very edge of the city's corporate limits, the city wall is quite literally the last vestige of civilization before departing the city and entering the outskirts. The city skyline can be seen rising like the spine of some colossal, primordial beast in the horizon. The station for the bullet train is stationed along the walls, as is the courthouse.
26on Jul 4, 2011, 3:28pm
by Cambria Ivanova
in An Honest Mistake -- D...
Border Settlements
[ ]Sector #007689 (5 sub-boards)
Sector #007689 is one of the nicer looking sectors, both cleaner and less populated with guards. Mostly women inhabit this district, producing tailored clothes and expensive hand woven or sewed fabrics to be shipped to the factories in Sector #007690. This Sector is considered as a sort of transitory home however. Every year the workers here must pass a skill test or risk getting shipped off to Sector #007690 where they would be literally worked to death.
00
[ ]Sector #007690 (4 sub-boards)
Smog keeps most of the sunlight from reaching the ground of Sector #007690, and almost everything is covered in a thick layer of soot. The factories that produce the large clouds of pollution are constantly running, manned by the human workers even into the latest of hours. Because of the Sector's large numbers and brutal work conditions, it is the most heavily guarded and is surrounded by a series of electric fences. All the guards have strict orders to shoot to kill if a human attempts to escape.
00
[ ]Sector #007691 (5 sub-boards)
The workers in Sector #007691 are the most highly regarded humans. They are the engineers, the computer hackers, and the scientists; and most importantly, they have the knowledge to supply the city with all the technology needed to mass produce "Mods". The ration drops are more frequent here and humans can even hope to earn visits from family, or a rare luxury or two. The level of security in this sector is second only to Sector #007690, but the guards here are under orders to bring back escapees alive and relatively unharmed.
00
[ ]Sector #007692 (4 sub-boards)
The buildings in this sector consist almost completely of greenhouses, with the exception of the bunkers and a shabby cafeteria. The workers here have been raised to farm and mind the plants since the day they were born. Almost all the workers come from farming backgrounds. Unlike all other sectors, before entering, all persons must be subjected to a manual sterilization process that checks each individual for seeds or bugs that might harm the crops. No animals are permitted inside this sector on the pain of death.
00
The Outskirts
[ ]Fort Armando (4 sub-boards)
Once the respectable main branch of Capitoline's military outposts, For Armando was abandoned shortly after militant forces grew beyond its holding capacity, migrating into the more urban strongholds of the city. The fort itself stood devoid of life for well over five years; the rise of the cultists having been a relatively recent phenomenon. The fort itself was designed to withstand firefights involving heavy artillery and full-scale hostilities; typically with invasion being the common goal. Though the exterior has suffered weathering and mild damage throughout the years, it has proven to be instrumental in the human cultist's resistance. The fort itself is surrounded by a high electric fence; one of the few sources of electricity still in working order in the fort. The top of the fence is coiled with razor-sharp barbed wire, and often, the skinned pelts of shifters hang from them, as macabre trophies. The hill itself is set on a slight incline, and has several watchtowers facing each of the cardinal directions; making ambush exceedingly difficult, if not impossible.

19on Aug 8, 2011, 6:20pm
by Eron Valentine
in Break The Ice (CAMBRIA)
[ ]Lockhart Forest (3 sub-boards)
One side of the city is completely bordered by a dense wall of trees. A heavy fog often settles over the woods, creeping just shy of the city limits and providing perfect cover. Wolves can be heard howling at night, and eyes can be often seen shining in the darkness when someone dares to approach. Whether the wolves are truly wolves is up for debate however, and recently an investigation has been launched into whether or not escaped hybrids have been hiding out there.


11on Jul 27, 2011, 5:18pm
by Mikhael Gutierrez
in animal I have become `...
[ ]Saint John's Swamp
In the midst of the forest lies a marshland area, accessible through the use of a rather rundown trail. The swamp is not too dangerous in the daylight hours, in fact, there is even a small rickety boardwalk for tourists. At night, however, it's said will o' wisps lead travelers off the path, and that strange mutant creatures hide beneath the mangrove roots.


00
[ ]Port Carnevale
Capitoline is a coastal city, bordered by the ocean on one side. The coast is rocky and wild in many places, dangerous to walk on, in fact. Caves litter the seashore, leading to many of the underground tunnels frequented by the Negato. Port Carnevale however, is safe place for shifters to visit and is protected from human forces by a small government outpost.



13on Jul 12, 2011, 10:08pm
by Brooke Monique
in Into the Ocean (CHESHIRE)
Behind the Velvet Curtains
[ ]The Local Pound
If you're leaving, not that anybody would want to do that, you can pile all your characters onto us, until we can find them a suitable home. This is an option for people who aren't leaving, or need someone to play a baby or sibling as well.


00
[ ]For Your Entertainment (3 sub-boards)
Rants, rambles, and irrelevant things go in this board. Basically, you can just chill and take a break from roleplaying by playing games and such here.


616on Sept 26, 2011, 10:51pm
by кitsu&Omega&Sigma
in Mention of the Month
[ ]Welcome to the Freakshow
Welcome to Running Out of Time! If there's anything you like to say about us, this is the place! Of course, you can always post here for first impressions as well!


00
[ ]Already Gone
So I guess you're leaving us. A pity really, even if it might be for only a little while. Still, post here to tell us if you're quitting, or just taking a brief hiatus. We'll miss you either way.



00
[ ]City Skyline
Come one, come all! Come for your big pictures, small ones, skinny ones, green ones!

331on Aug 4, 2011, 10:48pm
by m e r c.
in FREE TABLE/SIGS! [CLOSED]
[ ]Archives (3 sub-boards)
Where all that's lost and forgotten goes.
25133on Aug 4, 2011, 10:51pm
by .: s n o w :.
in ` on the outside , loo...
[ ]Plugboard (3 sub-boards)

The City of Capitoline doesn't take kindly to outsiders. However, those with proper clearance are free to pass along whatever messages they feel they must.



289291on Dec 19, 2011, 12:48pm
by MV Admin
in Moondancers' Vale - Fi...


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Lepidus and Co. was a company formed in 2014 with innocent enough intentions. Its founder, a Mr. Lepidus, was a young business man with all the ambition in the world and all the money to back it up and all he ever wanted was to make the people of the world happy with themselves. He created a service called modification, where a person could use chemical surgeries to make themselves faster, stronger, and closer to their ideal of perfect. The problem was that the modifications only seemed to work on the newly revealed race of shifters. Lepidus didn’t mind, but much of the rest of the world did. After all, the humans had feared the shifters since the day the first few ousted themselves but the modifications gave them a way to justify those fears.

Lepidus never meant to cause a war. But his son did, with the company and its army of enhanced warriors that quickly matched the human’s armies in strength and size. Tired of years of discrimination, the shapeshifters fought to win their place in the world and by greed or other devices they took too much. The war between shifters and human devastated the world, turning farmlands into miles upon miles of dusty soil and forests into fields of ash. Nations are gone, lost in the divide between shifter and humans and in the end, the modified shifters won out. A new government was formed by the former company of Lepidus and Co. and it was called the Imperium.

Life moved on from the war, as it always does. The shifters built new cities on the backs of the now right-less humans, locking out the ruined world with high walls. Slowly but surely history began to portray the humans as soulless monsters that were the real cause of the war, even as the humans were rounded up and thrown into work camps on the outskirts of the city to produce goods for the shifters. Others were taken in by the Imperium’s army and delivered to scientists that would transfom them into a creature stuck between the lines of shifter and humans. Yet others would escape to live underground in cities protected by mazes of tunnels ventilated by poisonous gases. Some even bide their time behind the walls of an abandoned army fort, kidnapping shifter in attempts to make them human.

Despite all of this, the city functions as if everything is fine and it is according to the Imperium. That peace won’t last long however, not with the elections coming up and a new party running against the Imperium. What’s worse is that they seem to be working with the strange cultists that claim to be able to cure shifterism. Only time can tell if the city will survive or fall into ruin. But everyone's breath reek of escape.


Don't let go of the Portkey!



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The Skin is credited to Hazard and the base Enchantment is copyrighted to Griffen/Dream - Thank you to Kiki for a little help and support - All Coding from ProBoards Support and Slightly Insane, and they are copyrighted to their respective creators. - Content copyrighted to Members - Plot copyrighted to Staff -


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